Search found 688 matches
- Mon Nov 20, 2023 12:02 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
Did you turn on the "CRT Emulation" ? I disabled it, but there are still some glitches. I will give you two MZF which should help you in this regard when I find them back. Once is displaying moon sailor in a 112x200 graphics window (only working for PAL) The second allows to check up to m...
- Sun Nov 19, 2023 2:19 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
Also, is there a way to load a MZF file other than from the list?
- Sun Nov 19, 2023 2:18 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
So I checked one demo (Sharper 2022) and it fails to draw graphics in several parts. Are you aware of them?
- Sun Nov 19, 2023 2:03 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
MZ-80 K should be simpler. There is no LSI. With the service manual, it should be okay to implement it.
- Wed Nov 15, 2023 3:24 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
Basically, my game using the HALT/INT/BLNK is SpaceRally. It is not finished and in pause for a long time. There were many attempts to have better sound using different ways to encode sound than just a sequence of mono-volume frequencies à la MUSIC. I seem I have a version I kept in binary. Understa...
- Tue Nov 14, 2023 4:28 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
The clock source for i8253 channel #1 is BLNK. It may not sound like but it is important that channel #1 is synchronized with BLNK because some effects may depend upon it: one of my games is using that timer to output a sound just after BLNK goes 0. HALT ; wait for BLNK goes to 0 and call INT output...
- Tue Nov 14, 2023 4:13 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
BLKN -> should be BLNK I guess vram_enabled <- I suspect it is for INH1 which inhibits DRAM ($D000-$FFFF) for VRAM ($D000-$DFFF), IO memory ($E000-$E00F), QD ($E800-$EFFF), FD ($F000-$FFFF), which is more than enabling VRAM access. rom_enabled -> INH0 which inhibits DRAM ($0000-$3FFF) for MROM at th...
- Tue Nov 14, 2023 4:04 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 22
- Views: 28453
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
const HBLK_HIGH_PERIOD: u64 = 36088; <--- Period in which unit?
- Thu Aug 17, 2023 9:02 am
- Forum: Assembly
- Topic: Assembling Z80 source using TASM or similar
- Replies: 21
- Views: 33321
Re: Assembling Z80 source using TASM or similar
I use z80asm from Youkan that I modified so it displays messages in English by default and not all messages had a translation so I added them. The HTML file is still in Japanese but using Google or DeepL translation should help here. I also use a simple .bat file to build. To build a .mzt file from ...
- Mon Aug 14, 2023 8:30 pm
- Forum: Hardware
- Topic: Sharp MZ 700 file loading
- Replies: 4
- Views: 6882
Re: Sharp MZ 700 file loading
Totally feasable, I did it: https://github.com/SHARPENTIERS/MZ-SD2CMT